What's New

29 updates
NEWUser Profiles & Social Featuresv2.50.0

Public profile pages at /u/username with banner images, stats dashboard, quote with attribution, bio, rich OpenGraph link preview cards, project portfolio, D&D character roster, and a wall/guestbook. Direct messaging between users with conversation list, unread badges, and sidebar integration.

NEWSettings Overhaul & Rolesv2.39.0

Split settings into User Settings (all users) and Admin Settings (admins only). Three-tier role system: Admin, Author, Guest. Collapsible sidebar with icon-only rail mode. Profile pictures with circular crop modal shown in chat. Author request flow with email notifications. Project visibility (public/private).

IMPROVEDLazy Tool Loadingv2.35.0

Daneel now only loads the tools relevant to your message instead of all 54 every time. Say "hey" and he chats with zero tools (fast, cheap). Ask about characters and he loads only the 6 character tools. This dramatically reduces token usage for cloud providers and stops local models from hallucinating tool calls on simple messages.

NEWOllama Providerv2.34.0

Run AI locally with Ollama — no API key, no cloud dependency. Select Ollama as a provider in Settings, point it at your Ollama instance, and DAN auto-detects installed models. Works for chat, agent tools, crawler, and all task routing. Models like Llama 3.1 and Qwen 2.5 support full tool use.

IMPROVEDFarming Rebalancev1.97.0

Harvests now drop a replacement seed alongside the materials — the loop self-sustains without a Context Station stopover every cycle. Grow times and yields both doubled so each cycle feels meatier. Verdant Engine still consumes seeds, so refining is now an optional stockpile move instead of mandatory friction.

NEWNew Game Welcomev1.96.1

A first-time intro popup now greets new players with a short bit of lore about Dan and the Grove, plus a checklist of accurate first steps — placing the starter Context Station, refining ideas into seeds, planting in the unlocked plots. Fires once per save.

NEWCharacter Sheet + Unified Game Windowv1.95.0

Inventory and Character are now tabs of one window — press I or C from anywhere in the grove or battle. The Character tab shows a spinning 3D Dan with all his combat stats broken down (base + equipment bonus + total), damage math, and meta progression. Also: Shift to sprint and Space to jump in the grove.

NEWVerdant Engine Modelv1.94.0

The Verdant Engine now renders as a farm plot with a wood frame and floating copper canister + drip nozzle on top, instead of borrowing the workbench mesh. The Context Station screen also nudged forward toward the operator.

IMPROVEDWater Has Weightv1.91.0

Walking through water in the grove now sinks Dan deeper and slows movement. In tactical combat, water tiles cost 2 movement to enter (-1 to your move). Path block edges no longer flicker against grass and have softer corners. Computer terminal "exit" command now actually returns you to the main menu.

NEWActive Maps Managerv1.84.0

New Active Maps section in Game Config showing all maps in use: grove map, encounter maps, and user-added extra maps. Add maps from saved DB maps with a picker dialog. Remove extra maps. Color-coded role badges (Grove/Encounter/Extra).

NEWEntity Properties & Enemy Charactersv1.83.0

Placed entities are now selectable (click in 3D view or entity list). Enemy spawns get a character picker dropdown. NPCs get a character picker. Portals get a destination field. Monsters category renamed to Enemies.

NEWSave Slots & Start Menuv1.82.0

Up to 10 save slots per user with Windows-style Save/Load dialogs. New in-game Start Menu (Escape key) with Save Game, Load Game, Exit to Title, and Exit to DAN. Title screen Continue opens load dialog. FIFO warning when at max saves. Autosave and quick save support.

IMPROVEDSmooth Movement, Light Sources, Editor Polishv1.81.0

Dan slides continuously at constant speed with zero-dispatch ref-based movement. Walk animation plays uninterrupted while keys held. Idle animation starts reliably on load. Post lantern default 1.8x scale. Character delete requires confirmation (Dan protected). Place on Map button in character editor. Blockbits and character models filtered from Object browser. Walk anim 1.3x speed.

NEWLight Source Objectsv1.80.0

New "Lights" category in the Object browser with 30+ placeable light sources: torches, candles, lanterns, lamps, streetlights, jack-o-lanterns. Each auto-emits a point light with type-specific color, intensity, and flicker behavior.

NEWSwimming in Waterv1.79.0

Water tiles are now walkable. Dan sinks to 75% block height and gently bobs up and down when standing on water, creating a lightweight swimming effect.

NEWEditor: Select Hover, Move Tool, Paste Previewv1.78.0

Select tool now highlights blocks on hover. Paste preview shows all layers and hides underlying blocks. New Move tool (Ctrl+X) cuts selection and enters paste mode. Copy/Paste/Move buttons appear when selection exists.

NEWEditor: Area Select + Copy/Pastev1.77.0

Select tool now supports single-cell click and drag-to-select areas. Ctrl+C copies selection to clipboard, Ctrl+V enters paste mode with purple ghost preview, click to place. Status bar shows selection dimensions.

IMPROVEDEditor: Tool Reorganization + Area Fillv1.76.0

Block/Object/Entity are now filing-cabinet tabs. Line, Area, Select, and Eraser are tool buttons below the layers. New Area fill tool draws rectangles with click-start / click-end. All tools have keyboard shortcuts.

NEWEncounter Managerv1.75.0

Windows-style encounter manager with full CRUD for battles: name, difficulty, attached map (from saved DB maps), and per-enemy stat editing (name, type, HP, attack, range, movement, position, boss flag). Presets for quick enemy creation.

NEWEditor: Windows-Style Save/Open Dialogsv1.74.0

New Save and Open dialogs modeled after Windows file browser. Save with editable filename, Open with sortable file list and keyboard nav. Unsaved changes prompt on exit/load/new. Dirty tracking with Ctrl+S/Ctrl+O shortcuts.

IMPROVEDEditor: Smart Selection & Line Modev1.73.0

Select tool now outlines real block bounds (multi-layer, multi-block objects). Line tool reworked: nested in Block tool as toggle, click-to-start / click-to-end drawing with right-click cancel.

NEWRBAC & Project Ownershipv1.65.0

Full role-based access control: owner, admin, editor, viewer roles per project. 35+ API routes secured. Contributor management page with role assignment. Claim ownership of legacy projects. Project list filtered by membership.

NEWPagination + Rewrite UX Overhaulv1.63.0

Reusable PaginatedList component across 6 pages (storyboard, timeline, world, characters, queue, chapters). Rewrite pass hides options after planning, shows compact plan summary. Chapter-by-chapter writing with accept/lock workflow.

IMPROVEDRewrite Planning Optimizationv1.62.0

Planning uses Sonnet (not Opus) — 5x cheaper. Story bible capped to 8K chars for planning. World/storyboard/timeline trimmed to titles only. Planning cost: ~$0.20 (was $3+). Writing quality selector: Draft/Standard/Premium with cost estimates.

NEWCentral AI Gatewayv1.61.0

Every AI call now passes through a rate-limiting gateway. Sliding window token tracking per provider/model. Interactive calls never block. Batch calls queue when approaching limits. Prevents 429 rate limit errors proactively. Wired across 18 files.

NEWRewrite System — Write from Structurev1.60.0

Complete rewrite pipeline overhaul. AI plans from story bible/characters/world (no chapter text sent). Chapters written from plan notes + prior summaries. Post-write Haiku generates summary + bible updates. Context chain maintains continuity across chapters.

IMPROVEDPerformance Optimizationv1.60.1

Database indexes on AiTask, Chapter, StoryboardEntry, TimelineEntry, ProjectMessage. SQLite WAL mode for concurrent reads. Chapter list API excludes content. Queue processor stale check throttled to 60s. Client-side polling fixes.

IMPROVEDCancel System + Task Recoveryv1.59.5

Cancel processing tasks (not just queued). Group cancellation clears all sibling tasks. Server restart recovery requeues without penalizing attempts. Cancel button on queue page for all active tasks.

IMPROVEDFull Provider Supportv1.59.0

All three AI providers (Anthropic, OpenAI, OpenClaw) work everywhere: batch processing, chapter analysis, tool-use loops, and streaming chat. Provider-agnostic model routing via Settings.